Rapid Fire [PoptartHunter]

In this guide I will be showing you how to make rapid fire with a USB gecko.

This is my first tutorial so I hope this doesn't sound confusing.


First off, you want to go into whatever game you are playing. Whether it be Call of Duty or Mario Kart, all rapid fire codes are pretty much made the same way.


Before you get started searching, make sure you are using a semi-auto weapon. It will make it easier to find the address, trust me.


Go into the game you are playing and do an unknown value search through memory 80000000-81800000. There will be a ton of results. To get rid of a few and make it easier to find the address you want, move around a bit and search equal to. This will get rid of all the addresses with values that constantly change such as movement and other things in the game you don't want.


Now, shoot your weapon or whatever you have and keep holding the button down even after the ammo is fired. While holding that button, search greater than.


Next, release the button and search less than. This should get you down to a decent amount of results if done enough times, but if it doesn't, use some techniques to get rid of unwanted addresses.


Some techniques to use to get rid of unwanted results include.. -Searcing less than when not shooting/holding the firing button, then searching equal to while playing with the ingame menu or other ingame options.


-Searching less than when not shooting then pressing other buttons and searching equal to. This will get rid of addresses that would be used for button activators, not rapid fire.



After using those techniques repeatedly, you should now have a decent of results to check. Go through your results starting at the very top and look at them in memory viewer. The objective is to find an address with a value that is greater than when you have the trigger button held and less than when not held.


Usually, the address will have the shooting button's value in the value written to the address with another digit thrown in there. So the value might be 08000400 when shooting (400 is there because that is the value of the "B" button, most commonly used for shooting) and 00000000 when not shooting. This can differ though depending on the game.


The first thing you want to do when you check an address is poke it with 0 and shoot your weapon to see if it is shooting with "rapid fire", but sometimes this may not work if another value is constantly being written to that address (which is usually the case when making rapid fire). To double check, put the address into your GCT codes tab and set the value to 00000000. Send the code and shoot your weapon to see if it keeps shooting without the need for you to release the trigger.


Finally, do this with every single one of the results you have until you find the right address. If you have too many results and don't feel like checking them all, go back and use a few more techniques to narrow down the amount of results to check.


If you followed this guide correctly, you should have been able to successfully make rapid fire. Let me know if this was confusing anywhere, I'll try to explain any questions you might have.